Games

Standard game

In this game, which you already know from other football tables, a set number of goals (usually 6) must be reached to win the game. If you don't lead by two goals, you go into extra time.

Series game

Score 3 goals in a row to win the game. If your opponent scores a goal, he clears your score and starts his series.

Drinking game

You have to score a set number of goals (usually 6), and when you ship a goal, a random symbol appears that assigns you a shot. If this shot has already been drunk, you are lucky. If there are still shots left at the end of the game, the losing team must drink all remaining shots.

There are the following symbols:
House
Eye
Cactus
Heart
Pill
Monster

Party game

During the party game, various actions randomly alternate, temporarily changing the rules of the game. The different actions are indicated by the displays, light effects and sound effects. As in the standard game, the goal is to score a given number of goals (usually 6).

There are the following actions:
Ghost
The light goes out, the game continues in the dark.
Flash
The football table flashes at high speed, making it difficult to play.
Plus Two
Where the symbol lights up, the goal counts twice.
Plus Three
Where the symbol lights up, the goal counts three times.
Double
Scoring a goal with this symbol doubles the score.
Anti-Goal
If you score a goal, the other player loses one.
Shield
No goal can be scored where the symbol appears.
Own Goal
Instead of the opposing goal, you have to shoot into your own goal.
Question Mark
If you score a goal, it will either be added or subtracted.
Libra
Balances the score. For example, a 6:4 becomes 5:5.
Swap
Swaps the score. 8:4 becomes 4:8.
Mine
Where it appears, a hit erases the goals.
Pirate
Caution! The pirate steals all goals of both players.
Golden Goal
Whoever scores the next goal wins.
Pause
Nobody can score points anymore. Use the time wisely: Toast and drink!